Ever since I used to be a boy, I’ve been fascinated with films. I beloved the characters and the thrill—however most of all of the tales. I needed to be an actor. And I believed that I’d get to do the issues that Indiana Jones did and go on thrilling adventures. I even dreamed up concepts for films that my buddies and I may make and star in. However they by no means went any additional. I did, nonetheless, find yourself working in person expertise (UX). Now, I understand that there’s a component of theater to UX—I hadn’t actually thought-about it earlier than, however person analysis is storytelling. And to get essentially the most out of person analysis, you want to inform an excellent story the place you deliver stakeholders—the product crew and choice makers—alongside and get them concerned with studying extra.
Article Continues Beneath
Consider your favourite film. Greater than doubtless it follows a three-act construction that’s generally seen in storytelling: the setup, the battle, and the decision. The primary act exhibits what exists at present, and it helps you get to know the characters and the challenges and issues that they face. Act two introduces the battle, the place the motion is. Right here, issues develop or worsen. And the third and closing act is the decision. That is the place the problems are resolved and the characters be taught and alter. I consider that this construction can be an effective way to consider person analysis, and I feel that it may be particularly useful in explaining person analysis to others.

Use storytelling as a construction to do analysis#section2
It’s unhappy to say, however many have come to see analysis as being expendable. If budgets or timelines are tight, analysis tends to be one of many first issues to go. As a substitute of investing in analysis, some product managers depend on designers or—worse—their very own opinion to make the “proper” decisions for customers based mostly on their expertise or accepted finest practices. That will get groups a few of the means, however that strategy can so simply miss out on fixing customers’ actual issues. To stay user-centered, that is one thing we should always keep away from. Consumer analysis elevates design. It retains it on monitor, pointing to issues and alternatives. Being conscious of the problems along with your product and reacting to them will help you keep forward of your rivals.
Within the three-act construction, every act corresponds to part of the method, and every half is crucial to telling the entire story. Let’s take a look at the completely different acts and the way they align with person analysis.
Act one: setup#section3
The setup is all about understanding the background, and that’s the place foundational analysis is available in. Foundational analysis (additionally known as generative, discovery, or preliminary analysis) helps you perceive customers and establish their issues. You’re studying about what exists at present, the challenges customers have, and the way the challenges have an effect on them—identical to within the films. To do foundational analysis, you may conduct contextual inquiries or diary research (or each!), which will help you begin to establish issues in addition to alternatives. It doesn’t have to be an enormous funding in time or cash.
Erika Corridor writes about minimal viable ethnography, which may be so simple as spending quarter-hour with a person and asking them one factor: “‘Stroll me via your day yesterday.’ That’s it. Current that one request. Shut up and hearken to them for quarter-hour. Do your damndest to maintain your self and your pursuits out of it. Bam, you’re doing ethnography.” In response to Corridor, “[This] will most likely show fairly illuminating. Within the extremely unlikely case that you simply didn’t be taught something new or helpful, stick with it with enhanced confidence in your path.”
This makes whole sense to me. And I like that this makes person analysis so accessible. You don’t want to organize loads of documentation; you may simply recruit contributors and do it! This could yield a wealth of details about your customers, and it’ll enable you higher perceive them and what’s happening of their lives. That’s actually what act one is all about: understanding the place customers are coming from.
Jared Spool talks concerning the significance of foundational analysis and the way it ought to kind the majority of your analysis. If you happen to can draw from any extra person information which you could get your arms on, akin to surveys or analytics, that may complement what you’ve heard within the foundational research and even level to areas that want additional investigation. Collectively, all this information paints a clearer image of the state of issues and all its shortcomings. And that’s the start of a compelling story. It’s the purpose within the plot the place you understand that the principle characters—or the customers on this case—are going through challenges that they should overcome. Like within the films, that is the place you begin to construct empathy for the characters and root for them to succeed. And hopefully stakeholders are actually doing the identical. Their sympathy could also be with their enterprise, which may very well be dropping cash as a result of customers can’t full sure duties. Or possibly they do empathize with customers’ struggles. Both means, act one is your preliminary hook to get the stakeholders and invested.
As soon as stakeholders start to know the worth of foundational analysis, that may open doorways to extra alternatives that contain customers within the decision-making course of. And that may information product groups towards being extra user-centered. This advantages everybody—customers, the product, and stakeholders. It’s like profitable an Oscar in film phrases—it usually results in your product being properly acquired and profitable. And this may be an incentive for stakeholders to repeat this course of with different merchandise. Storytelling is the important thing to this course of, and realizing how you can inform an excellent story is the one technique to get stakeholders to essentially care about doing extra analysis.
This brings us to behave two, the place you iteratively consider a design or idea to see whether or not it addresses the problems.
Act two: battle#section4
Act two is all about digging deeper into the issues that you simply recognized in act one. This often entails directional analysis, akin to usability exams, the place you assess a possible resolution (akin to a design) to see whether or not it addresses the problems that you simply discovered. The problems may embody unmet wants or issues with a circulation or course of that’s tripping customers up. Like act two in a film, extra points will crop up alongside the best way. It’s right here that you simply be taught extra concerning the characters as they develop and develop via this act.
Usability exams ought to sometimes embody round 5 contributors in keeping with Jakob Nielsen, who discovered that that variety of customers can often establish many of the issues: “As you add increasingly customers, you be taught much less and fewer as a result of you’ll hold seeing the identical issues time and again… After the fifth person, you’re losing your time by observing the identical findings repeatedly however not studying a lot new.”
There are parallels with storytelling right here too; should you attempt to inform a narrative with too many characters, the plot might get misplaced. Having fewer contributors implies that every person’s struggles can be extra memorable and simpler to relay to different stakeholders when speaking concerning the analysis. This will help convey the problems that have to be addressed whereas additionally highlighting the worth of doing the analysis within the first place.
Researchers have run usability exams in particular person for many years, however you may as well conduct usability exams remotely utilizing instruments like Microsoft Groups, Zoom, or different teleconferencing software program. This strategy has grow to be more and more standard for the reason that starting of the pandemic, and it really works properly. You may consider in-person usability exams like going to a play and distant classes as extra like watching a film. There are benefits and downsides to every. In-person usability analysis is a a lot richer expertise. Stakeholders can expertise the classes with different stakeholders. You additionally get real-time reactions—together with shock, settlement, disagreement, and discussions about what they’re seeing. Very like going to a play, the place audiences get to absorb the stage, the costumes, the lighting, and the actors’ interactions, in-person analysis helps you to see customers up shut, together with their physique language, how they work together with the moderator, and the way the scene is ready up.
If in-person usability testing is like watching a play—staged and managed—then conducting usability testing within the subject is like immersive theater the place any two classes is perhaps very completely different from each other. You may take usability testing into the sphere by creating a duplicate of the area the place customers work together with the product after which conduct your analysis there. Or you may exit to satisfy customers at their location to do your analysis. With both possibility, you get to see how issues work in context, issues come up that wouldn’t have in a lab setting—and conversion can shift in totally completely different instructions. As researchers, you’ve much less management over how these classes go, however this will typically enable you perceive customers even higher. Assembly customers the place they’re can present clues to the exterior forces that may very well be affecting how they use your product. In-person usability exams present one other stage of element that’s usually lacking from distant usability exams.
That’s to not say that the “films”—distant classes—aren’t an excellent possibility. Distant classes can attain a wider viewers. They permit much more stakeholders to be concerned within the analysis and to see what’s happening. And so they open the doorways to a a lot wider geographical pool of customers. However with any distant session there’s the potential of time wasted if contributors can’t log in or get their microphone working.
The advantage of usability testing, whether or not distant or in particular person, is that you simply get to see actual customers work together with the designs in actual time, and you may ask them questions to know their thought processes and grasp of the answer. This will help you not solely establish issues but in addition glean why they’re issues within the first place. Moreover, you may check hypotheses and gauge whether or not your considering is appropriate. By the top of the classes, you’ll have a a lot clearer image of how usable the designs are and whether or not they work for his or her meant functions. Act two is the center of the story—the place the thrill is—however there may be surprises too. That is equally true of usability exams. Typically, contributors will say surprising issues, which change the best way that you simply take a look at issues—and these twists within the story can transfer issues in new instructions.
Sadly, person analysis is usually seen as expendable. And too usually usability testing is the one analysis course of that some stakeholders assume that they ever want. Actually, if the designs that you simply’re evaluating within the usability check aren’t grounded in a stable understanding of your customers (foundational analysis), there’s not a lot to be gained by doing usability testing within the first place. That’s since you’re narrowing the main target of what you’re getting suggestions on, with out understanding the customers’ wants. Because of this, there’s no means of realizing whether or not the designs may resolve an issue that customers have. It’s solely suggestions on a selected design within the context of a usability check.
However, should you solely do foundational analysis, when you may need got down to resolve the suitable drawback, you gained’t know whether or not the factor that you simply’re constructing will truly resolve that. This illustrates the significance of doing each foundational and directional analysis.
In act two, stakeholders will—hopefully—get to observe the story unfold within the person classes, which creates the battle and rigidity within the present design by surfacing their highs and lows. And in flip, this will help inspire stakeholders to deal with the problems that come up.
Act three: decision#section5
Whereas the primary two acts are about understanding the background and the tensions that may propel stakeholders into motion, the third half is about resolving the issues from the primary two acts. Whereas it’s necessary to have an viewers for the primary two acts, it’s essential that they stick round for the ultimate act. Which means the entire product crew, together with builders, UX practitioners, enterprise analysts, supply managers, product managers, and another stakeholders which have a say within the subsequent steps. It permits the entire crew to listen to customers’ suggestions collectively, ask questions, and talk about what’s doable inside the mission’s constraints. And it lets the UX analysis and design groups make clear, counsel options, or give extra context behind their selections. So you will get everybody on the identical web page and get settlement on the best way ahead.
This act is generally advised in voiceover with some viewers participation. The researcher is the narrator, who paints an image of the problems and what the way forward for the product may seem like given the issues that the crew has realized. They provide the stakeholders their suggestions and their steering on creating this imaginative and prescient.
Nancy Duarte within the Harvard Enterprise Assessment presents an strategy to structuring displays that observe a persuasive story. “The best presenters use the identical methods as nice storytellers: By reminding folks of the established order after which revealing the trail to a greater means, they arrange a battle that must be resolved,” writes Duarte. “That rigidity helps them persuade the viewers to undertake a brand new mindset or behave in another way.”

This kind of construction aligns properly with analysis outcomes, and notably outcomes from usability exams. It supplies proof for “what’s”—the issues that you simply’ve recognized. And “what may very well be”—your suggestions on how you can tackle them. And so forth and so forth.
You may reinforce your suggestions with examples of issues that rivals are doing that might tackle these points or with examples the place rivals are gaining an edge. Or they are often visible, like fast mockups of how a brand new design may look that solves an issue. These will help generate dialog and momentum. And this continues till the top of the session whenever you’ve wrapped all the things up within the conclusion by summarizing the principle points and suggesting a means ahead. That is the half the place you reiterate the principle themes or issues and what they imply for the product—the denouement of the story. This stage provides stakeholders the subsequent steps and hopefully the momentum to take these steps!
Whereas we’re almost on the finish of this story, let’s replicate on the concept person analysis is storytelling. All the weather of an excellent story are there within the three-act construction of person analysis:
- Act one: You meet the protagonists (the customers) and the antagonists (the issues affecting customers). That is the start of the plot. In act one, researchers may use strategies together with contextual inquiry, ethnography, diary research, surveys, and analytics. The output of those strategies can embody personas, empathy maps, person journeys, and analytics dashboards.
- Act two: Subsequent, there’s character improvement. There’s battle and rigidity because the protagonists encounter issues and challenges, which they need to overcome. In act two, researchers may use strategies together with usability testing, aggressive benchmarking, and heuristics analysis. The output of those can embody usability findings experiences, UX technique paperwork, usability tips, and finest practices.
- Act three: The protagonists triumph and also you see what a greater future appears to be like like. In act three, researchers might use strategies together with presentation decks, storytelling, and digital media. The output of those may be: presentation decks, video clips, audio clips, and photos.
The researcher has a number of roles: they’re the storyteller, the director, and the producer. The contributors have a small position, however they’re important characters (within the analysis). And the stakeholders are the viewers. However an important factor is to get the story proper and to make use of storytelling to inform customers’ tales via analysis. By the top, the stakeholders ought to stroll away with a function and an eagerness to resolve the product’s ills.
So the subsequent time that you simply’re planning analysis with shoppers otherwise you’re chatting with stakeholders about analysis that you simply’ve achieved, take into consideration how one can weave in some storytelling. In the end, person analysis is a win-win for everybody, and also you simply must get stakeholders concerned with how the story ends.