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Home»Software Engineering»Working with Sprite Sheets in Unity | by Joseph Maurer | Geek Tradition
Software Engineering

Working with Sprite Sheets in Unity | by Joseph Maurer | Geek Tradition

MichaBy MichaMay 1, 2025No Comments2 Mins Read
Working with Sprite Sheets in Unity | by Joseph Maurer | Geek Tradition


Joseph Maurer

Sprites are a significant a part of engaged on a sport in Unity. A part of that’s how do you go about slicing a sprite that accommodates a number of photographs inside it. I’m going to spend a while going by a fundamental instance of methods to break up a sprite and hook it as much as an animation 2D platform sport! Let’s get began!

To start out you’ll want to accumulate a sprite sheet from someplace. Here’s a hyperlink to the place I acquired the platform character for this mission.

As soon as imported into Unity, you’ll have to splice the sprite. You are able to do this in a variety of methods, however I counsel beginning by seeing if Unity can routinely work out every of the pictures. To do that, use computerized mode as pictured under.

As soon as completed, you will note a lightweight gray field round every of the pictures within the sheet. Hit Apply and let Unity work the magic behind the scenes to chop every picture right into a usable asset. You’ll know it’s executed when you possibly can develop the sheet and see every picture appended. One thing like this:

At this level, you can begin making your animations in your character. In my fundamental instance, this simply concerned swapping the sprites on every doable state to be the right picture.

Professional tip: Expose numerous variables inside your Animator in order that it’s simple to inform your participant methods to transfer!

And you then’re executed! You now have a simple method to management your participant in code in an effort to make a cool sport!



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